Update main.c

This commit is contained in:
Jason Bou-Samra
2024-08-12 18:48:13 +10:00
committed by GitHub
parent 74d01b0b21
commit 0090b1c2bb
+33 -230
View File
@@ -12,258 +12,61 @@
#include <math.h>
#include <stdint.h>
#include "render.h"
#include "backdrop.h"
#include "column.h"
#include "research.h"
#include "sprite_sheet.h"
//#include "research.h"
#include "sdl.h"
#include "events.h"
// =============== window parms
#define WIDTH 1280 // pixels
#define HEIGHT 800 // pixels
#define TITLE "FUN COLUMNS" // window title
// ============== SDL structures
SDL_Window *window = NULL;
SDL_Renderer *sr;
SDL_Event event;
SDL_RWops* rwops_new;
SDL_Surface* image;
SDL_Texture * texture;
// ============== Global Variables
int gamep = 0;
int tile_c;
int tile_pos = 112;
bool next_p = false; // next piece flag
// ============= Initialize SDL =============
int initSDL () {
SDL_Init (SDL_INIT_EVERYTHING);
/* new window */
window = SDL_CreateWindow ( TITLE, /* title */
SDL_WINDOWPOS_CENTERED,/* x pos */
SDL_WINDOWPOS_CENTERED,/* w pos */
WIDTH, /* width */
HEIGHT, /* height */
SDL_WINDOW_BORDERLESS); /* Additional flag(s) */
/* deal with error */
if (window == NULL) {
fprintf (stderr, "SDL window failed to initialise: %s\n",
SDL_GetError ());
return 1;
}
/* create renderer */
sr = SDL_CreateRenderer (window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_RenderSetScale (sr, 4.0, 4.0); // scale x2 x4 options on cli
}
// ============= Shutdown =============
int shutdownSDL () {
SDL_DestroyWindow (window); // free memory
SDL_Quit (); // shutdown entire sdl sub-systems
return 0;
}
// ============= Render =============
int render () {
backdrop(colour); // backdrop
//Ren_menu();
switch (gamep) {
case 0:
///////////////// MAIN MENU ////////////////////////////
int menu(void) {
quit = false;
Ren_menu();
break;
case 1:
Ren_about();
break;
case 2:
Ren_info();
break;
case 3:
Ren_game();
break;
case 4:
Ren_game();
while (quit == false) {
SDL_Delay(20);
SDL_PollEvent(&event);
switch (event.type) {
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_q) {
quit = true; // quit
}
if (event.key.keysym.sym == SDLK_a) {
Ren_about(); // about
check_key();
Ren_menu();
}
if (event.key.keysym.sym == SDLK_i) {
Ren_info(); // info (instructions)
check_key();
Ren_menu();
}
if (event.key.keysym.sym > SDLK_0 && event.key.keysym.sym < SDLK_7) {
handle_events(); // game levels
Ren_restart();
break;
case 5:
Ren_game();
Ren_pause();
break;
check_key();
restart = false;
Ren_menu();
}
Ren_logo(); // logo
Ren_level(); // render current level/score
Ren_next(); // render next brick/block/piece
Ren_high(); // render high scores
SDL_RenderPresent (sr);
}
// ============= init_gfx =============
int init_gfx (void) {
rwops_new = SDL_RWFromMem(byn, sizeof(byn));
image = IMG_LoadPNG_RW(rwops_new);
texture = SDL_CreateTextureFromSurface(sr, image);
SDL_FreeSurface( image );
image = NULL;
return 0;
}
// ============= wait for key =============
int check_key (void) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN) {
return 0;
}
}
}
// ============= Main =============
///////////////////// MAIN ROUTINE /////////////////////////
int main (void) {
bool quit = false; // quit flag
bool main_m = false;
bool pause_f = 0;
if (sodium_init() < 0) { // initialise sodium
printf("error\n"); // -1 = failure
}
initSDL ();
init_gfx();
tile_current[0] = 1; tile_current[1] = 2; tile_current[2] = 3;
disp_column(0, 3);
while (quit == false) {
SDL_Delay(50);
while (SDL_PollEvent (&event)) {
if (event.type == SDL_QUIT || event.type == SDL_WINDOWEVENT_CLOSE) {
quit = true;
}
switch (event.type) {
case SDL_KEYDOWN:
gamep = 0;
if (event.key.keysym.sym == SDLK_q) {
quit = true;
} // quit
if (event.key.keysym.sym == SDLK_a) {
printf("about\n");
gamep = 1;
} // about
if (event.key.keysym.sym == SDLK_i) {
printf("info\n");
gamep = 2;
} // info
else if (event.key.keysym.sym > SDLK_0 && event.key.keysym.sym < SDLK_7) { // level
main_m = false;
gamep = 3;
while (main_m == false) {
// SDL_Delay(150);
render ();
SDL_PollEvent (&event);
switch (event.type) {
case SDL_KEYDOWN:
gamep = 3;
if(event.key.keysym.sym == SDLK_c
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
colour = colour + 10;
if (colour >= 69) {colour = 0;}
backdrop(colour);
pause_f = 0;
break;
} // gradient colour cycle
else if (event.key.keysym.sym == SDLK_LEFT) {
pause_f = 0;
if (tile_pos == 112) {break;}
tile_pos = tile_pos - 12;
break;
} // left arrow
else if (event.key.keysym.sym == SDLK_RIGHT) {
pause_f = 0;
if (tile_pos == 196) {break;}
tile_pos = tile_pos + 12;
break;
} // right arrow
else if (event.key.keysym.sym == SDLK_n) {
printf("next brick preview\n");
next_p = !next_p;
pause_f = 0;
break;
} // next piece (brick/block) preview
else if( event.key.keysym.sym == SDLK_r
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
printf("restart\n");
main_m = true;
gamep = 4;
pause_f = 0;
//check_key();
break;
} // restart
else if (event.key.keysym.sym == SDLK_r) {
printf("rotate\n");
pause_f = 0;
break;
} // rotate tiles
else if (event.key.keysym.sym == SDLK_SPACE) {
printf("drop/fall\n");
pause_f = 0;
break;
} // drop/fall block/piece/brick
else if( event.key.keysym.sym == SDLK_s
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
printf("change tile pattern\n");
pause_f = 0;
break;
} // change tile design/pattern
else if (event.key.keysym.sym == SDLK_p) {
if (!pause_f){
printf("pause\n");
gamep = 5;
pause_f = 1;}
else {
pause_f = 0;
gamep = 3;}
// check_key();
break;
} // pause
}
}
}
}
}
if (quit) {
break;
}
render ();
}
menu();
shutdownSDL ();
return 0;
}
// ============= Hidden message =============
///////////////////////// HIDDEN MESSAGE /////////////////////////
char author[] = { "copyright (c)1991 FTA, (c)2024 Jason Bou-Samra" };
const char* title = "FUN COLUMNS - SDL";
const char* descr = "clone of FTA 1991 version";