Update main.c
This commit is contained in:
+34
-231
@@ -12,258 +12,61 @@
|
||||
#include <math.h>
|
||||
#include <stdint.h>
|
||||
#include "render.h"
|
||||
#include "backdrop.h"
|
||||
#include "column.h"
|
||||
#include "research.h"
|
||||
#include "sprite_sheet.h"
|
||||
//#include "research.h"
|
||||
#include "sdl.h"
|
||||
#include "events.h"
|
||||
|
||||
// =============== window parms
|
||||
#define WIDTH 1280 // pixels
|
||||
#define HEIGHT 800 // pixels
|
||||
#define TITLE "FUN COLUMNS" // window title
|
||||
|
||||
// ============== SDL structures
|
||||
SDL_Window *window = NULL;
|
||||
SDL_Renderer *sr;
|
||||
SDL_Event event;
|
||||
SDL_RWops* rwops_new;
|
||||
SDL_Surface* image;
|
||||
SDL_Texture * texture;
|
||||
|
||||
// ============== Global Variables
|
||||
int gamep = 0;
|
||||
int tile_c;
|
||||
int tile_pos = 112;
|
||||
bool next_p = false; // next piece flag
|
||||
|
||||
// ============= Initialize SDL =============
|
||||
int initSDL () {
|
||||
SDL_Init (SDL_INIT_EVERYTHING);
|
||||
|
||||
/* new window */
|
||||
window = SDL_CreateWindow ( TITLE, /* title */
|
||||
SDL_WINDOWPOS_CENTERED,/* x pos */
|
||||
SDL_WINDOWPOS_CENTERED,/* w pos */
|
||||
WIDTH, /* width */
|
||||
HEIGHT, /* height */
|
||||
SDL_WINDOW_BORDERLESS); /* Additional flag(s) */
|
||||
|
||||
/* deal with error */
|
||||
if (window == NULL) {
|
||||
fprintf (stderr, "SDL window failed to initialise: %s\n",
|
||||
SDL_GetError ());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* create renderer */
|
||||
sr = SDL_CreateRenderer (window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
SDL_RenderSetScale (sr, 4.0, 4.0); // scale x2 x4 options on cli
|
||||
}
|
||||
|
||||
// ============= Shutdown =============
|
||||
int shutdownSDL () {
|
||||
SDL_DestroyWindow (window); // free memory
|
||||
SDL_Quit (); // shutdown entire sdl sub-systems
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ============= Render =============
|
||||
int render () {
|
||||
|
||||
backdrop(colour); // backdrop
|
||||
//Ren_menu();
|
||||
switch (gamep) {
|
||||
|
||||
case 0:
|
||||
///////////////// MAIN MENU ////////////////////////////
|
||||
int menu(void) {
|
||||
quit = false;
|
||||
Ren_menu();
|
||||
break;
|
||||
|
||||
case 1:
|
||||
Ren_about();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Ren_info();
|
||||
break;
|
||||
|
||||
case 3:
|
||||
Ren_game();
|
||||
break;
|
||||
|
||||
case 4:
|
||||
Ren_game();
|
||||
while (quit == false) {
|
||||
SDL_Delay(20);
|
||||
SDL_PollEvent(&event);
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
if (event.key.keysym.sym == SDLK_q) {
|
||||
quit = true; // quit
|
||||
}
|
||||
if (event.key.keysym.sym == SDLK_a) {
|
||||
Ren_about(); // about
|
||||
check_key();
|
||||
Ren_menu();
|
||||
}
|
||||
if (event.key.keysym.sym == SDLK_i) {
|
||||
Ren_info(); // info (instructions)
|
||||
check_key();
|
||||
Ren_menu();
|
||||
}
|
||||
if (event.key.keysym.sym > SDLK_0 && event.key.keysym.sym < SDLK_7) {
|
||||
handle_events(); // game levels
|
||||
Ren_restart();
|
||||
break;
|
||||
|
||||
case 5:
|
||||
Ren_game();
|
||||
Ren_pause();
|
||||
break;
|
||||
check_key();
|
||||
restart = false;
|
||||
Ren_menu();
|
||||
}
|
||||
|
||||
Ren_logo(); // logo
|
||||
Ren_level(); // render current level/score
|
||||
Ren_next(); // render next brick/block/piece
|
||||
Ren_high(); // render high scores
|
||||
SDL_RenderPresent (sr);
|
||||
}
|
||||
|
||||
// ============= init_gfx =============
|
||||
int init_gfx (void) {
|
||||
rwops_new = SDL_RWFromMem(byn, sizeof(byn));
|
||||
image = IMG_LoadPNG_RW(rwops_new);
|
||||
texture = SDL_CreateTextureFromSurface(sr, image);
|
||||
SDL_FreeSurface( image );
|
||||
image = NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ============= wait for key =============
|
||||
int check_key (void) {
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ============= Main =============
|
||||
///////////////////// MAIN ROUTINE /////////////////////////
|
||||
int main (void) {
|
||||
|
||||
bool quit = false; // quit flag
|
||||
bool main_m = false;
|
||||
bool pause_f = 0;
|
||||
|
||||
if (sodium_init() < 0) { // initialise sodium
|
||||
printf("error\n"); // -1 = failure
|
||||
}
|
||||
|
||||
initSDL ();
|
||||
init_gfx();
|
||||
|
||||
tile_current[0] = 1; tile_current[1] = 2; tile_current[2] = 3;
|
||||
disp_column(0, 3);
|
||||
|
||||
while (quit == false) {
|
||||
SDL_Delay(50);
|
||||
while (SDL_PollEvent (&event)) {
|
||||
if (event.type == SDL_QUIT || event.type == SDL_WINDOWEVENT_CLOSE) {
|
||||
quit = true;
|
||||
}
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
gamep = 0;
|
||||
if (event.key.keysym.sym == SDLK_q) {
|
||||
quit = true;
|
||||
} // quit
|
||||
if (event.key.keysym.sym == SDLK_a) {
|
||||
printf("about\n");
|
||||
gamep = 1;
|
||||
} // about
|
||||
if (event.key.keysym.sym == SDLK_i) {
|
||||
printf("info\n");
|
||||
gamep = 2;
|
||||
} // info
|
||||
else if (event.key.keysym.sym > SDLK_0 && event.key.keysym.sym < SDLK_7) { // level
|
||||
main_m = false;
|
||||
gamep = 3;
|
||||
while (main_m == false) {
|
||||
// SDL_Delay(150);
|
||||
render ();
|
||||
SDL_PollEvent (&event);
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
gamep = 3;
|
||||
if(event.key.keysym.sym == SDLK_c
|
||||
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
|
||||
colour = colour + 10;
|
||||
if (colour >= 69) {colour = 0;}
|
||||
backdrop(colour);
|
||||
pause_f = 0;
|
||||
break;
|
||||
} // gradient colour cycle
|
||||
|
||||
else if (event.key.keysym.sym == SDLK_LEFT) {
|
||||
|
||||
pause_f = 0;
|
||||
if (tile_pos == 112) {break;}
|
||||
tile_pos = tile_pos - 12;
|
||||
break;
|
||||
} // left arrow
|
||||
|
||||
else if (event.key.keysym.sym == SDLK_RIGHT) {
|
||||
pause_f = 0;
|
||||
if (tile_pos == 196) {break;}
|
||||
tile_pos = tile_pos + 12;
|
||||
break;
|
||||
} // right arrow
|
||||
|
||||
else if (event.key.keysym.sym == SDLK_n) {
|
||||
printf("next brick preview\n");
|
||||
next_p = !next_p;
|
||||
pause_f = 0;
|
||||
break;
|
||||
} // next piece (brick/block) preview
|
||||
|
||||
else if( event.key.keysym.sym == SDLK_r
|
||||
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
|
||||
printf("restart\n");
|
||||
main_m = true;
|
||||
gamep = 4;
|
||||
pause_f = 0;
|
||||
//check_key();
|
||||
break;
|
||||
} // restart
|
||||
|
||||
else if (event.key.keysym.sym == SDLK_r) {
|
||||
printf("rotate\n");
|
||||
pause_f = 0;
|
||||
break;
|
||||
} // rotate tiles
|
||||
|
||||
else if (event.key.keysym.sym == SDLK_SPACE) {
|
||||
printf("drop/fall\n");
|
||||
pause_f = 0;
|
||||
break;
|
||||
} // drop/fall block/piece/brick
|
||||
|
||||
else if( event.key.keysym.sym == SDLK_s
|
||||
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
|
||||
printf("change tile pattern\n");
|
||||
pause_f = 0;
|
||||
break;
|
||||
} // change tile design/pattern
|
||||
|
||||
else if (event.key.keysym.sym == SDLK_p) {
|
||||
if (!pause_f){
|
||||
printf("pause\n");
|
||||
gamep = 5;
|
||||
pause_f = 1;}
|
||||
else {
|
||||
pause_f = 0;
|
||||
gamep = 3;}
|
||||
// check_key();
|
||||
break;
|
||||
} // pause
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (quit) {
|
||||
break;
|
||||
}
|
||||
|
||||
render ();
|
||||
}
|
||||
|
||||
menu();
|
||||
shutdownSDL ();
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
// ============= Hidden message =============
|
||||
|
||||
///////////////////////// HIDDEN MESSAGE /////////////////////////
|
||||
char author[] = { "copyright (c)1991 FTA, (c)2024 Jason Bou-Samra" };
|
||||
const char* title = "FUN COLUMNS - SDL";
|
||||
const char* descr = "clone of FTA 1991 version";
|
||||
|
||||
Reference in New Issue
Block a user