Update column.h
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@@ -6,6 +6,7 @@ extern int tile_next[3];
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extern int grid[2][18][8];
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extern int grid[2][18][8];
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extern int mask[2];
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extern int mask[2];
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extern int spr_y[6];
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extern int spr_y[6];
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extern int colcnt[8];
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int new_column (); // select random column to drop brick into
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int new_column (); // select random column to drop brick into
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int disp_column (int row, int col); // update column board
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int disp_column (int row, int col); // update column board
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@@ -14,5 +15,6 @@ int rotate_col (void);
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int display_tile (); // display current column in play (not implemented)
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int display_tile (); // display current column in play (not implemented)
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int move_horiz (void);
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int move_horiz (void);
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int move_down (void);
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int move_down (void);
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int count_col(void);
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#endif
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#endif
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