Update new_col.c
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+10
-2
@@ -23,9 +23,17 @@ int new_column() {
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// display brick in relevant row/column of board array
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// display brick in relevant row/column of board array
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int disp_column(int row, int col)
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int disp_column(int row, int col) {
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{
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for (i = 0; i < 3; i++) {
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for (i = 0; i < 3; i++) {
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grid[0][row + i][col] = tile_current[i];
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grid[0][row + i][col] = tile_current[i];
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}
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}
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}
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}
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// generate random 3 tile bricks for current and preview
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new_brick {
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for (i = 0; i < 3; i++) {
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tile_current[i] = randombytes_uniform(5) + 1; // current piece
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tile_next[i] = randombytes_uniform(5) + 1; // next piece
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}
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return 0;
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}
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