Update render.c
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+5
-1
@@ -17,7 +17,7 @@ int last_time, current_time, deltatime, speed;
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bool wait = true;
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bool wait = true;
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///////////////// SPRITE SHEET TOP LEFT COORDINATES /////////////////
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///////////////// SPRITE SHEET TOP LEFT COORDINATES /////////////////
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// pink, green, purple, yellow, orange,cyan
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// pink, green, purple, yellow, orange, cyan
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int spr_x[5][6] = {
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int spr_x[5][6] = {
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{0, 12, 24, 36, 48, 60}, // ball 1
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{0, 12, 24, 36, 48, 60}, // ball 1
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{72, 84, 96, 108, 120, 132}, // square 1
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{72, 84, 96, 108, 120, 132}, // square 1
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@@ -148,6 +148,10 @@ int Ren_info(void) {
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///////////////// DISPLAY PAUSE /////////////////
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///////////////// DISPLAY PAUSE /////////////////
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int Ren_pause(void) {
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int Ren_pause(void) {
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SDL_SetRenderDrawColor(sr, 0x0 , 0x0 , 0x0, 0xff);
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SDL_RenderFillRect(sr, &main_back); // clear background
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SDL_SetRenderDrawColor(sr, 0xff, 0xff, 0xff, 255);
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SDL_RenderDrawRect(sr, &main_trim); // trim
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SDL_SetRenderDrawColor(sr, 0xff , 0xff , 0xff, 0xff);
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SDL_SetRenderDrawColor(sr, 0xff , 0xff , 0xff, 0xff);
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SDL_RenderFillRect(sr, &gameo_back); // background
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SDL_RenderFillRect(sr, &gameo_back); // background
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for (int z = 0; z < 1; z++) { // 1 line of text
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for (int z = 0; z < 1; z++) { // 1 line of text
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