Update hiscore.c

This commit is contained in:
Jason Bou-Samra
2024-09-28 09:45:44 +10:00
committed by GitHub
parent 88b0330eb8
commit 1e62d10cb5
+104
View File
@@ -1 +1,105 @@
#include <SDL2/SDL.h>
#include <stdbool.h>
#include "text.h"
#include "render.h"
#include "sdl.h"
#include "events.h"
#include "column.h"
SDL_Rect gameo_back = {119, 93, 82, 13}; // Game Over Background
SDL_Rect gameo_trim = {118, 92, 84, 15}; // Game Over Trim
SDL_Rect entern_back = {115, 131, 90, 29}; // Enter Name Background
SDL_Rect entern_trim = {114, 130, 92, 31}; // Enter Name Trim
SDL_Rect cursor = {128, 146, 7, 5}; // Name entry cursor
char pen1 = 0xff;
int score = 0;
///////////////// DISPLAY RESTART /////////////////
int Ren_restart(void) {
SDL_SetRenderDrawColor(sr, 0xff , 0xff , 0xff, 0xff);
SDL_RenderFillRect(sr, &gameo_back); // restart background
for (int z = 0; z < 1; z++) { // 1 line of text
Ren_line(gameo, gameol[z][0], gameol[z][1], z * 9, 9, 1);
}
SDL_RenderPresent(sr);
return 0;
}
/////////////////// RENDER NAME ////////////////////
int Ren_name(void){
SDL_SetRenderDrawColor(sr, 0xff , 0xff , 0xff, 0xff); // white pen
SDL_RenderFillRect(sr, &entern_back); // enter name background
SDL_RenderFillRect(sr, &gameo_back); // game over background
SDL_SetRenderDrawColor(sr, 0x00 , 0x00 , 0x00, 0xff); // black pen
SDL_RenderDrawRect(sr, &entern_trim); // enter name trim
SDL_RenderDrawRect(sr, &gameo_trim); // enter name trim
SDL_RenderDrawLine(sr, 118, 161, 207, 161); // enter name shadow
SDL_RenderDrawLine(sr, 118, 162, 207, 162);
SDL_RenderDrawLine(sr, 206, 134, 206, 162);
SDL_RenderDrawLine(sr, 207, 134, 207, 162); // enter name shadow
SDL_RenderDrawLine(sr, 122, 107, 203, 107);
SDL_RenderDrawLine(sr, 122, 108, 203, 108);
SDL_RenderDrawLine(sr, 202, 96, 202, 108);
SDL_RenderDrawLine(sr, 203, 96, 203, 108); // game over shadow
for (int z = 0; z < 1; z++) { // 1 line of text
Ren_line(gameo, gameol[z][0], gameol[z][1], z * 9, 9, 1);
}
for (int z = 0; z < 2; z++) { // 2 lines of text
Ren_line(name, namel[z][0], namel[z][1], z * 10, 10, 1);
}
SDL_RenderPresent(sr);
}
////////////////// RENDER CURSOR /////////////////////
int Ren_cursor(void) {
current_time = SDL_GetTicks();
deltatime = current_time - last_time;
if (deltatime > 250) {
last_time = current_time;
deltatime = 0;
SDL_SetRenderDrawColor(sr, 0xff, pen1, pen1, 0xff); // black pen
pen1=~pen1;
SDL_RenderFillRect(sr, &cursor); // enter name cursor
SDL_RenderPresent(sr);
}
return 0;
}
///////////////// DISPLAY GAME OVER /////////////
int Ren_gameover(void) {
Ren_name();
Ren_name();
Ren_name();
while (event.key.keysym.sym != SDLK_RETURN) {
Ren_cursor();
SDL_PollEvent (&event);
if (event.type == SDL_KEYDOWN) {
if ((event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) || (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z) || (event.key.keysym.sym == SDLK_SPACE) || (event.key.keysym.sym == SDLK_BACKSPACE) || (event.key.keysym.sym == SDLK_RETURN)) {
printf("event.key.keysym.sym: %02x\n", event.key.keysym.sym);
cursor.x = cursor.x + 8;
if (cursor.x == 192) {
cursor.x = 128;
}
}
}
}
}
////////////////// HANDLE END GAME /////////////////////////
int end_game(void) {
if (game_end == 1) { // restart
reset();
Ren_restart(); // Ren_restart();
check_key();
game_end = 0;
} else if (game_end == 2) { // game over
reset();
Ren_gameover();
check_key();
game_end = 0;
}
}