Rename colum.c to column.c

This commit is contained in:
Jason Bou-Samra
2024-07-27 14:05:59 +10:00
committed by GitHub
parent 614b973029
commit 37e045ae20
+51
View File
@@ -0,0 +1,51 @@
// randomly choose from remaining available columns to drop next brick into
int new_column() {
totcol_avail = 0;
for (i = 0; i < 8; i++) {
for (j = 0; j < 18; j++) {
if (grid[0][j][i] == 0) { colcnt[i]++;} // count empty spaces in each column
}
}
for (i = 0; i < 8; i++) {
if (colcnt[i] > 2) {totcol_avail++;} // count total available columns
}
if (totcol_avail == 0) {
printf("game over\n");} else { // no more columns available
randc = randombytes_uniform(totcol_avail) + 0; // choose random number from available columns
int avl = -1;
for (i = 0; randc != avl; i++) { // translate random num from avail column to actual column
if (colcnt[i] > 2) {avl++;}
actual_col = i; // might need to move this down to next brace
}
}
return actual_col; // return the random column
}
// display brick in relevant row/column of board array
int disp_column(int row, int col) {
for (i = 0; i < 3; i++) {
grid[0][row + i][col] = tile_current[i];
return 0;
}
}
// generate random 3 tile bricks for current and preview
int new_brick () {
for (i = 0; i < 3; i++) {
tile_current[i] = randombytes_uniform(5) + 1; // brick in play
tile_next[i] = randombytes_uniform(5) + 1; // next brick preview
}
return 0;
}
// rotate (cycle) tiles in brick by 1
int rotate_col (void)
{
int temp;
temp = tile_current[0];
tile_current[0] = tile_current[1];
tile_current[1] = tile_current[2];
tile_current[2] = temp;
return 0;
}