Update column.h
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@@ -3,6 +3,7 @@
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extern int tile_current[3];
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extern int tile_next[3];
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extern int grid[2][18][8];
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int new_column (); // select random column to drop brick into
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int disp_column (int row, int col); // update column board
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int new_brick (void); // choose current/preview random brick
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