From 42903f283b8cae8dd8a9d8f515d99048c2223116 Mon Sep 17 00:00:00 2001 From: Jason Bou-Samra <154414066+bou-samra@users.noreply.github.com> Date: Sat, 3 Aug 2024 10:27:58 +1000 Subject: [PATCH] Delete src/game.h --- src/game.h | 186 ----------------------------------------------------- 1 file changed, 186 deletions(-) delete mode 100644 src/game.h diff --git a/src/game.h b/src/game.h deleted file mode 100644 index 74125c0..0000000 --- a/src/game.h +++ /dev/null @@ -1,186 +0,0 @@ -#include -#include -#include -#include -#include -#include -#include -#include "sprite_sheet.h" -#include "text.h" -#include "ascii.h" - -// =============== defines - -#define DEBUG 1 -#define MAX 216 -#define SIZE 100 -#define NUMS_TO_GENERATE 10 - -enum gradient {Blue = 0, Green = 10, Red = 20, Yellow = 30, Magenta = 40, Cyan = 50, Grey = 60} colour = 0; - -// ============= functions - -int display_grid (); // refresh game board -int backdrop (enum gradient colour); // display backdrop gradient -int check_key (void); // poll for key events -int Ren_restart (void); // game over/restart -int Ren_pause (void); // pause -int Ren_game (void); // render game -int Ren_logo (void); // display logo -int Ren_about (void); // display about -int Ren_info (void); // info screen -int Ren_menu (void); // main menu -int Ren_level (void); // display level / current score -int Ren_next (void); // display next block/brick/piece -int Ren_high (void); // display high scores -int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary -int initSDL (void); // initialise SDL -int shutdownSDL (void); // shutdown SDL -int render (void); // render output -int init_gfx (void); // create texture -int new_column (); // select random column to drop brick into -int disp_column (int row, int col); // update column board -int new_brick (void); // choose current/preview random brick -int research (void); // cluster detection -int display_tile (); // display current column in play - -// ============== vars - -int i, j, k, x, y, z, l; // index variables -int gamep = 0; -int tile_c; -int tile_pos = 112; - -bool next_p = false; // next piece flag -bool quit = false; // quit flag -bool main_m = false; -bool pause_f = 0; -int colcnt[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column -int totcol_avail = 0; // count bits in which column -int actual_col = 0; // actual column in game panel -int randc = 0; - -// ============== SDL structures - -SDL_Window *window = NULL; -SDL_Renderer *sr; -SDL_Event event; -SDL_RWops* rwops_new; -SDL_Surface* image; -SDL_Texture * texture; - -// =============== rectangle coords - -SDL_Rect logo_src = { 384, 0, 78, 54 }; -SDL_Rect logo_dst = { 230, 136, 78, 54 }; -//SDL_Rect char_src = {463, 0 , 7 , 5}; -//SDL_Rect char_dst = {22, 11 , 7 , 5}; -SDL_Rect main_back = {110, 0, 100, 200}; -SDL_Rect main_trim = {111, 0, 98, 200}; -SDL_Rect level_back = {231, 7, 76, 66}; -SDL_Rect level_trim = {230, 6, 78, 68}; -SDL_Rect next_back = {257, 86, 18, 37}; -SDL_Rect next_trim = {256, 85, 20, 39}; -SDL_Rect high_back = {13, 7, 76, 186}; -SDL_Rect high_trim = {12, 6, 78, 188}; -SDL_Rect tile_src = {72, 0, 12, 11}; -SDL_Rect tile_dst = {112, 1, 12, 11}; -SDL_Rect gameo_back = {119, 93, 82, 13}; - -// =============== window parms - -#define WIDTH 1280 // pixels -#define HEIGHT 800 // pixels -#define TITLE "FUN COLUMNS" // window title - -// =============== board background colours - -int grad_tab[] = { - 0x0000cc, 0x0000bb, 0x0000aa, 0x000099, 0x000088, 0x000077, 0x000066, 0x000055, 0x000044, 0x000033, // blue - 0x00cc00, 0x00bb00, 0x00aa00, 0x009900, 0x008800, 0x007700, 0x006600, 0x005500, 0x004400, 0x003300, // green - 0xcc0000, 0xbb0000, 0xaa0000, 0x990000, 0x880000, 0x770000, 0x660000, 0x550000, 0x440000, 0x330000, // red - 0xcccc00, 0xbbbb00, 0xaaaa00, 0x999900, 0x888800, 0x777700, 0x666600, 0x555500, 0x444400, 0x333300, // yellow - 0xcc00cc, 0xbb00bb, 0xaa00aa, 0x990099, 0x880088, 0x770077, 0x660066, 0x550055, 0x440044, 0x330033, // magenta - 0x00cccc, 0x00bbbb, 0x00aaaa, 0x009999, 0x008888, 0x007777, 0x006666, 0x005555, 0x004444, 0x003333, // cyan - 0xcccccc, 0xbbbbbb, 0xaaaaaa, 0x999999, 0x888888, 0x777777, 0x666666, 0x555555, 0x444444, 0x333333 // grey -}; - -// =============== tile variables (need to localise these variables) - -uint32_t tile_1, tile_2; -int i, j, k, x, y, z; -int counter = 0; -int col, row; -int tile_shp, tilesrc_x, tilesrc_y, tiledst_x, tiledst_y; - -// =============== game board array - -int grid [2][18][8] = { - { - {0, 0, 0, 0, 0, 0, 0, 0}, // colours - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 5, 0, 0, 0, 0, 0}, - {0, 0, 1, 0, 0, 0, 0, 0}, - {0, 0, 6, 0, 0, 0, 0, 0}, - {0, 0, 3, 0, 4, 0, 0, 0}, - {0, 0, 5, 0, 3, 0, 0, 0}, - {3, 0, 1, 0, 5, 0, 0, 0}, - {5, 0, 4, 0, 0, 0, 0, 0}, - {6, 0, 3, 0, 2, 0, 0, 6}, - {3, 0, 5, 3, 2, 0, 0, 3}, - {6, 0, 4, 1, 6, 1, 4, 2}, - {4, 0, 5, 2, 4, 2, 3, 2}, - {1, 1, 2, 4, 3, 2, 5, 6}, - {5, 6, 2, 2, 4, 5, 3, 2}, - {4, 1, 4, 4, 1, 1, 4, 1}, - {6, 4, 6, 1, 3, 3, 6, 3}, - {5, 4, 6, 5, 6, 1, 1, 6}, - }, - { - {0, 0, 0, 0, 0, 0, 0, 0}, // matches - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - {0, 0, 0, 0, 0, 0, 0, 0}, - } -}; - -// =============== sprite sheet top left coordinates -// pink, green, purple, yellow, orange,cyan - -int spr_x[5][6] = { -{0, 12, 24, 36, 48, 60}, // ball 1 -{72, 84, 96, 108, 120, 132}, // square 1 -{144, 156, 168, 180, 192, 204}, // square 2 -{216, 228, 240, 252, 264, 276}, // square 3 -{288, 300, 312, 324, 336, 348}, // ball 2 -}; - -int mask[2] = {360, 372}; -int spr_y[6] = {0, 11, 22, 33, 44, 55}; - -/******************** - * tile colours * - * empty = 0 * - * pink = 1 * - * green = 2 * - * purple = 3 * - * yellow = 4 * - * orange = 5 * - * cyan = 6 * - * ******************/ -int tile_current[3] = {0}; -int tile_next[3] = {0};