diff --git a/src/column.c b/src/column.c index 5539030..5619a3a 100644 --- a/src/column.c +++ b/src/column.c @@ -61,7 +61,7 @@ int grid [2][18][8] = { }; // randomly choose from remaining available columns to drop next brick into -int new_column(void) { +int new_column (void) { int colcnt[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column int avl; // general counter int actual_col = 0; // actual absolute column in game panel @@ -90,7 +90,7 @@ int new_column(void) { } // display brick in relevant row/column of board array - int disp_column(int row, int col) { + int disp_column (int row, int col) { for (int i = 0; i < 3; i++) { grid[0][row + i][col] = tile_current[i]; }