diff --git a/src/column.h b/src/column.h index b6c102c..a7551a5 100644 --- a/src/column.h +++ b/src/column.h @@ -3,6 +3,7 @@ extern int tile_current[3]; extern int tile_next[3]; +extern int tile_initial[3]; extern int grid[2][18][8]; extern int mask[2]; extern int spr_y[6]; @@ -10,7 +11,9 @@ extern int colcnt[8]; int new_column(void); // select random column to drop brick into int disp_column(int row, int col); // update column board -int new_brick(void); // choose current/preview random brick +int current_brick(void); // choose current/preview random brick +int next_brick(void); // choose current/preview random brick +int initial_brick(void); // choose current/preview random brick int rotate_col(void); int display_tile(void); // display current column in play (not implemented) int move_horiz(void);