Update render.h
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@@ -1,7 +1,8 @@
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#ifndef RENDER_H
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#define RENDER_H
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int display_grid (); // refresh game board
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int update (void);
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int display_grid (void); // refresh game board
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int Ren_restart (void); // game over/restart
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int Ren_pause (void); // pause
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int Ren_game (void); // render game
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@@ -14,4 +15,5 @@ int Ren_next (void); // display next block/brick/piece
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int Ren_high (void); // display high scores
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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extern int row, col;
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#endif
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