Update events.c
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+11
-9
@@ -6,21 +6,21 @@
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#include "column.h"
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#include "sdl.h"
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bool next_p = false; // next piece flag
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bool restart = false; // restart flag
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bool pause_f = false; // pause flag
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bool quit = false; // quit flag
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bool gradient_d = false; // gradient direction flag
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bool next_p = false; // Next Piece flag
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bool pause_f = false; // Pause Flag
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bool quit = false; // Quit flag
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bool gradient_d = false; // Gradient Direction flag
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int game_end = 0; // 0 = game, 1 = restart, 2 = game over
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int handle_events(void) {
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////////////////////////////// EVENT LOOP //////////////////////////
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while (restart == false) {
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while (game_end == 0) {
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SDL_PollEvent (&event);
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switch (event.type) {
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case SDL_KEYDOWN:
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count_col(); // could this be the fix?
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// gradient colour cycle
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if(event.key.keysym.sym == SDLK_c
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&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
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@@ -68,7 +68,7 @@ int handle_events(void) {
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// restart
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if( event.key.keysym.sym == SDLK_r
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&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
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restart = true;
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game_end = 1;
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break;
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}
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@@ -82,10 +82,12 @@ int handle_events(void) {
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// drop/fall block/piece/brick
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if (event.key.keysym.sym == SDLK_SPACE) {
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game_logic();
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Ren_frame();
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for (int i = -1; i < 3; i++) {
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grid[0][row + i][col] = 0; // zero out old column
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}
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row = 18 - (18-colcnt[col]);
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row = 18 - (18 - colcnt[col]);
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disp_column(row, col);
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break;
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}
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