diff --git a/src/game.h b/src/game.h index a99be12..3558017 100644 --- a/src/game.h +++ b/src/game.h @@ -35,9 +35,10 @@ int initSDL (void); // initialise SDL int shutdownSDL (void); // shutdown SDL int render (void); // render output int init_gfx (void); // create texture -int new_column(); -int disp_column(int row, int col); -int new_brick(); +int new_column(); // select random column to drop brick into +int disp_column(int row, int col); // update column board +int new_brick(void); // choose current/preview random brick +int research(void); // cluster detection // ============== vars int i, j, k, x, y, z, l; // index variables