Update game.h

This commit is contained in:
Jason Bou-Samra
2024-07-26 18:11:23 +10:00
committed by GitHub
parent fa8c2de01e
commit 5cb2a16c9a
+10 -10
View File
@@ -17,12 +17,12 @@
enum gradient {Blue = 0, Green = 10, Red = 20, Yellow = 30, Magenta = 40, Cyan = 50, Grey = 60} colour = 0; enum gradient {Blue = 0, Green = 10, Red = 20, Yellow = 30, Magenta = 40, Cyan = 50, Grey = 60} colour = 0;
// ============= funcs // ============= funcs
int display_grid(); int display_grid ();
int backdrop (enum gradient colour); int backdrop (enum gradient colour);
int check_key(void); int check_key (void);
int Ren_restart(void); // game over/restart int Ren_restart (void); // game over/restart
int Ren_pause(void); // pause int Ren_pause (void); // pause
int Ren_game(void); // render game int Ren_game (void); // render game
int Ren_logo (void); // display logo int Ren_logo (void); // display logo
int Ren_about (void); // display about int Ren_about (void); // display about
int Ren_info (void); // info screen int Ren_info (void); // info screen
@@ -35,10 +35,10 @@ int initSDL (void); // initialise SDL
int shutdownSDL (void); // shutdown SDL int shutdownSDL (void); // shutdown SDL
int render (void); // render output int render (void); // render output
int init_gfx (void); // create texture int init_gfx (void); // create texture
int new_column(); // select random column to drop brick into int new_column (); // select random column to drop brick into
int disp_column(int row, int col); // update column board int disp_column (int row, int col); // update column board
int new_brick(void); // choose current/preview random brick int new_brick (void); // choose current/preview random brick
int research(void); // cluster detection int research (void); // cluster detection
// ============== vars // ============== vars
int i, j, k, x, y, z, l; // index variables int i, j, k, x, y, z, l; // index variables
@@ -50,7 +50,7 @@ bool next_p = false; // next piece flag
bool quit = false; // quit flag bool quit = false; // quit flag
bool main_m = false; bool main_m = false;
bool pause_f = 0; bool pause_f = 0;
int colcnt[8]= {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column int colcnt[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column
int totcol_avail = 0; // count bits in which column int totcol_avail = 0; // count bits in which column
int actual_col = 0; // actual column in game panel int actual_col = 0; // actual column in game panel
int randc = 0; int randc = 0;