Update game.h
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@@ -37,6 +37,7 @@ int render (void); // render output
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int init_gfx (void); // create texture
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int new_column();
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int disp_column(int row, int col);
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int new_brick();
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// ============== vars
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int i, j, k, x, y, z, l; // index variables
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