Delete src/rotate_column.c
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@@ -1,10 +0,0 @@
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// rotate tiles in brick by 1
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int rotate_col (void)
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{
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int temp;
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temp = tile_current[0];
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tile_current[0] = tile_current[1];
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tile_current[1] = tile_current[2];
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tile_current[2] = temp;
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return 0;
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}
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