From 63c29ee0c5f851b275d59c158e3a137ba0acb1eb Mon Sep 17 00:00:00 2001 From: Jason Bou-Samra <154414066+bou-samra@users.noreply.github.com> Date: Sat, 7 Sep 2024 20:41:25 +1000 Subject: [PATCH] Update column.c --- src/column.c | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/src/column.c b/src/column.c index 61d5b0b..70d2fc3 100644 --- a/src/column.c +++ b/src/column.c @@ -15,8 +15,6 @@ * ******************/ int tile_current[3] = {1, 2, 3}; int tile_next[3] = {5, 5, 5}; -int mask[2] = {360, 372}; -int spr_y[6] = {0, 11, 22, 33, 44, 55}; int colcnt[8] = {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column //////////////////////////////// GAME BOARD ARRAY ////////////////////////// @@ -76,8 +74,6 @@ colcnt[i] = 0; } } - - //////////////////////////////// NEW COLUMN ////////////////////////// // randomly choose from remaining available columns to drop next brick into int new_column(void) { @@ -114,17 +110,17 @@ int new_column(void) { //////////////////////////////// NEW BRICK ////////////////////////// // generate random 3 tile bricks for current and preview - int new_brick (void) { + int new_brick(void) { for (int i = 0; i < 3; i++) { - tile_current[i] = randombytes_uniform(5) + 1; // brick in play - tile_next[i] = randombytes_uniform(5) + 1; // next brick preview + tile_current[i] = randombytes_uniform(6) + 1; // brick in play + tile_next[i] = randombytes_uniform(6) + 1; // next brick preview } return 0; } //////////////////////////////// ROTATE COLUMN ////////////////////////// // rotate (cycle) tiles in brick by 1 -int rotate_col (void) { +int rotate_col(void) { int temp = tile_current[0]; tile_current[0] = tile_current[1]; tile_current[1] = tile_current[2]; @@ -134,12 +130,12 @@ int rotate_col (void) { //////////////////////////////// MOVE HORIZONTALLY ////////////////////////// // move brick left & right using cursor keys -int move_horiz (void) { +int move_horiz(void) { return 0; } //////////////////////////////// MOVE VERTICALLY////////////////////////// // move brick down one place at a time -int move_down (void) { +int move_down(void) { return 0; }