Update render.h
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@@ -15,5 +15,10 @@ int Ren_next (void); // display next block/brick/piece
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int Ren_high (void); // display high scores
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int Ren_high (void); // display high scores
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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extern int tile_shp;
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extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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extern int row, col;
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extern int row, col;
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extern int tile_c;
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extern int last_time, current_time, deltatime, score;
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#endif
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#endif
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