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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include "hiscore.h"
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#include "render.h"
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#include "backdrop.h"
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//////////////// LEVEL TABLE /////////////////
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// [remaining / current / points / speed / colour]
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int levels [30][5] = {
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{0x1E, 1, 50, 1, 0}, // very easy
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{0x1D, 2, 50, 1, 0},
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{0x1C, 3, 50, 1, 0},
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{0x1B, 4, 50, 1, 0},
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{0x1A, 5, 50, 1, 10},
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{0x19, 6, 50, 2, 10}, // easy
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{0x18, 7, 60, 2, 10},
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{0x17, 8, 70, 2, 10},
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{0x16, 9, 80, 2, 10},
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{0x15, 10, 90, 2, 10},
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{0x14, 11, 60, 3, 20}, // medium
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{0x13, 12, 70, 3, 20},
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{0x12, 13, 80, 3, 20},
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{0X11, 14, 90, 3, 20},
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{0x10, 15, 100, 3, 30},
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{0x0F, 16, 70, 4, 30}, // hard
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{0x0E, 17, 80, 4, 30},
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{0x0D, 18, 90, 4, 30},
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{0x0C, 19, 100, 4, 40},
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{0x0B, 20, 110, 4, 40},
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{0x0A, 21, 80, 5, 40}, // very hard
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{0x09, 22, 90, 5, 40},
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{0x08, 23, 100, 5, 50},
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{0x07, 24, 110, 5, 50},
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{0x06, 25, 120, 5, 50},
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{0x05, 26, 120, 6, 50}, // jedi
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{0x04, 27, 120, 6, 60},
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{0x03, 28, 120, 6, 60},
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{0x02, 29, 120, 6, 60},
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{0x01, 30, 120, 6, 60}
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};
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int level_current(void) {
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if (total_c > levels[level_c][2]) {
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level_c++;
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level_r = levels[level_c][0];
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speed = levels[level_c][3];
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total_c = 0;
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colour = levels[level_c][4];
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backdrop(colour);
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}
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}
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#ifndef LEVEL_H
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#define LEVEL_H
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int level_current(void);
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extern int levels[30][5];
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#endif
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