Update column.c
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@@ -26,8 +26,8 @@ int new_column() {
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int disp_column (int row, int col) {
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for (i = 0; i < 3; i++) {
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grid[0][row + i][col] = tile_current[i];
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return 0;
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}
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return 0;
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}
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// generate random 3 tile bricks for current and preview
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