Update render.c
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@@ -206,6 +206,8 @@ int Ren_pause(void) {
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Ren_line(pause, pausel[z][0], pausel[z][1], z * 9, 9, 1);
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}
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SDL_RenderPresent(sr);
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check_key();
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pause_f = false;
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return 0;
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}
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