Update backdrop.c
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+14
-15
@@ -1,13 +1,12 @@
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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extern SDL_Renderer *sr;
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extern bool gradient_d;
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#include "sdl.h"
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#include "events.h"
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enum gradient {Blue = 0, Green = 10, Red = 20, Yellow = 30, Magenta = 40, Cyan = 50, Grey = 60} colour = 0;
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////////////////// BOARD BACKDROP COLOURS //////////////////
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int backdrop (int colour) {
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int backdrop(int colour) {
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int k, l;
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int grad_tab[] = {
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0x0000cc, 0x0000bb, 0x0000aa, 0x000099, 0x000088, 0x000077, 0x000066, 0x000055, 0x000044, 0x000033, // blue
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@@ -22,52 +21,52 @@ int grad_tab[] = {
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k = 0; // gradient fill
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if (gradient_d == false) {
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for (int j = 0; j < 10; j++) {
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SDL_SetRenderDrawColor (sr, (grad_tab[j + colour] & 0x00ff0000) >> 16, (grad_tab[j + colour] & 0x0000ff00) >> 8, grad_tab[j + colour] & 0x000000ff, 255);
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SDL_SetRenderDrawColor(sr, (grad_tab[j + colour] & 0x00ff0000) >> 16, (grad_tab[j + colour] & 0x0000ff00) >> 8, grad_tab[j + colour] & 0x000000ff, 255);
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for (int i = 0; i < 20; i++) {
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SDL_RenderDrawLine (sr, 0, k, 319, k);
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SDL_RenderDrawLine(sr, 0, k, 319, k);
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k = k + 1;
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}
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}
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} else { // invert gradient
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for (int j = 9; j > -1; j--) {
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SDL_SetRenderDrawColor (sr, (grad_tab[j + colour] & 0x00ff0000) >> 16, (grad_tab[j + colour] & 0x0000ff00) >> 8, grad_tab[j + colour] & 0x000000ff, 255);
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SDL_SetRenderDrawColor(sr, (grad_tab[j + colour] & 0x00ff0000) >> 16, (grad_tab[j + colour] & 0x0000ff00) >> 8, grad_tab[j + colour] & 0x000000ff, 255);
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for (int i = 0; i < 20; i++) {
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SDL_RenderDrawLine (sr, 0, k, 319, k);
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SDL_RenderDrawLine(sr, 0, k, 319, k);
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k = k + 1;
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}
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}
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}
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k = 0; // horizontal edge light
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SDL_SetRenderDrawColor (sr, 0x99, 0x99, 0x99, 255);
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SDL_SetRenderDrawColor(sr, 0x99, 0x99, 0x99, 255);
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for (int i = 0; i < 16; i++) {
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SDL_RenderDrawLine (sr, k, 0, k, 199);
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SDL_RenderDrawLine(sr, k, 0, k, 199);
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k = k + 20;
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}
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k = 0; // vertical edge light
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// SDL_SetRenderDrawColor (sr, 0x99, 0x99, 0x99, 255);
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for (int i = 0; i < 10; i++) {
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SDL_RenderDrawLine (sr, 0, k, 319, k);
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SDL_RenderDrawLine(sr, 0, k, 319, k);
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k = k + 20;
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}
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k = 19; // horizontal edge dark
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SDL_SetRenderDrawColor (sr, 0x0, 0x0, 0x0, 255);
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SDL_SetRenderDrawColor(sr, 0x0, 0x0, 0x0, 255);
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for (int i = 0; i < 16; i++) {
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SDL_RenderDrawLine (sr, k, 0, k, 199);
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SDL_RenderDrawLine(sr, k, 0, k, 199);
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k = k + 20;
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}
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k = 19; // vertical edge dark
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// SDL_SetRenderDrawColor (sr, 0x0, 0x0, 0x0, 255);
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for (int i = 0; i < 10; i++) {
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SDL_RenderDrawLine (sr, 0, k, 319, k);
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SDL_RenderDrawLine(sr, 0, k, 319, k);
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k = k + 20;
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}
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l = 0; // corner highlight
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SDL_SetRenderDrawColor (sr, 0xff, 0xff, 0xff, 255);
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SDL_SetRenderDrawColor(sr, 0xff, 0xff, 0xff, 255);
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for (int j = 0; j < 10; j++) {
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k = 0;
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for (int i = 0; i < 16; i++) {
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