Update hiscore.c

This commit is contained in:
Jason Bou-Samra
2024-10-09 20:01:29 +11:00
committed by GitHub
parent 92d8c32f24
commit 9cfdceca8f
+29 -6
View File
@@ -12,9 +12,18 @@ SDL_Rect gameo_trim = {118, 92, 84, 15}; // Game Over Trim
SDL_Rect entern_back = {115, 131, 90, 29}; // Enter Name Background
SDL_Rect entern_trim = {114, 130, 92, 31}; // Enter Name Trim
SDL_Rect cursor = {128, 146, 7, 5}; // Name entry cursor
SDL_Rect cursor_last = {128, 146, 7, 5}; // last cursor position
SDL_Rect fnt = {128, 146, 7, 5}; // Name entry cursor
char pen1 = 0xff;
int score = 0;
int score = 65535; // current score
char level_r = 0x1E; // game level (remaining)
char level_c = 0x00; // game level (current)
int total = 0x00; // smashed tiles
int hscores [8]; // high score panel - scores
char names[8][7+1]; // high score panel - names
char name_temp[7+1] = "ANTARES";
///////////////// DISPLAY RESTART /////////////////
int Ren_restart(void) {
@@ -45,13 +54,17 @@ int Ren_name(void){
SDL_RenderDrawLine(sr, 203, 96, 203, 108); // game over shadow
for (int z = 0; z < 1; z++) { // 1 line of text
for (int z = 0; z < 1; z++) { // 1 line of text (game over)
Ren_line(gameo, gameol[z][0], gameol[z][1], z * 9, 9, 1);
}
for (int z = 0; z < 2; z++) { // 2 lines of text
for (int z = 0; z < 2; z++) { // 2 lines of text (enter name)
Ren_line(name, namel[z][0], namel[z][1], z * 10, 10, 1);
}
for (int z = 0; z < 1; z++) { // 1 line of text (new high)
Ren_line(newh, newhl[z][0], newhl[z][1], z * 7, 7, 1);
}
// SDL_RenderPresent(sr);
}
@@ -87,13 +100,23 @@ int Ren_gameover(void) {
Ren_cursor();
SDL_PollEvent (&event);
if (event.type == SDL_KEYDOWN) {
if ((event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) || (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z) || (event.key.keysym.sym == SDLK_SPACE) || (event.key.keysym.sym == SDLK_BACKSPACE) || (event.key.keysym.sym == SDLK_RETURN)) {
if ((event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) || (event.key.keysym.sym >= SDLK_a && event.key.keysym.sym <= SDLK_z) || (event.key.keysym.sym == SDLK_SPACE) || (event.key.keysym.sym == SDLK_RETURN)) {
printf("event.key.keysym.sym: %02x\n", event.key.keysym.sym);
cursor.x = cursor.x + 8;
newh[(cursor.x - 128) / 8] = event.key.keysym.sym; // fill name array
SDL_RenderPresent(sr);
cursor.x = cursor.x + 8; // advance cursor
if (cursor.x == 192) {
cursor.x = 128;
cursor.x = 184; // 192 - 8
}
}
else if (event.key.keysym.sym == SDLK_BACKSPACE)
{
cursor.x = cursor.x - 8; // backspace
if (cursor.x == 120) {
cursor.x = 128; // 120 + 8
}
newh[(cursor.x - 128) / 8] = 32;
}
}
}
return 0;