Update render.h
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-14
@@ -1,26 +1,46 @@
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#ifndef RENDER_H
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#define RENDER_H
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int update (void);
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int display_grid (void); // refresh game board
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int Ren_restart (void); // game over/restart
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int Ren_pause (void); // pause
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int Ren_game (void); // render game
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int Ren_logo (void); // display logo
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int Ren_about (void); // display about
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int Ren_info (void); // info screen
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int Ren_menu (void); // main menu
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int Ren_level (void); // display level / current score
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int Ren_next (void); // display next block/brick/piece
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int Ren_high (void); // display high scores
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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int update(void);
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int display_grid(void); // refresh game board
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int Ren_restart(void); // game over/restart
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int Ren_pause(void); // pause
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int Ren_game(void); // render game
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int Ren_logo(void); // display logo
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int Ren_about(void); // display about
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int Ren_info(void); // info screen
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int Ren_menu(void); // main menu
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int Ren_level(void); // display level / current score
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int Ren_next(void); // display next block/brick/piece
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int Ren_high(void); // display high scores
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int Ren_line(char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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int col_update(void);
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int Ren_frame();
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int Ren_frame(void);
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extern int tile_shp;
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extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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extern int row, col;
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extern int tile_c;
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extern int last_time, current_time, deltatime, score;
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extern int spr_x[5][6];
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extern int mask[2];
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extern int spr_y[6];
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extern SDL_Rect logo_src;
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extern SDL_Rect logo_dst;
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//extern SDL_Rect char_src;
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//extern SDL_Rect char_dst;
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extern SDL_Rect main_back;
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extern SDL_Rect main_trim;
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extern SDL_Rect level_back;
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extern SDL_Rect level_trim;
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extern SDL_Rect next_back;
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extern SDL_Rect next_trim;
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extern SDL_Rect next_tile;
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extern SDL_Rect high_back;
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extern SDL_Rect high_trim;
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extern SDL_Rect tile_src;
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extern SDL_Rect tile_dst;
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extern SDL_Rect gameo_back;
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#endif
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