Update render.h

This commit is contained in:
Jason Bou-Samra
2024-09-07 20:47:43 +10:00
committed by GitHub
parent 05ad25af22
commit ae4d8d936f
+34 -14
View File
@@ -1,26 +1,46 @@
#ifndef RENDER_H #ifndef RENDER_H
#define RENDER_H #define RENDER_H
int update (void); int update(void);
int display_grid (void); // refresh game board int display_grid(void); // refresh game board
int Ren_restart (void); // game over/restart int Ren_restart(void); // game over/restart
int Ren_pause (void); // pause int Ren_pause(void); // pause
int Ren_game (void); // render game int Ren_game(void); // render game
int Ren_logo (void); // display logo int Ren_logo(void); // display logo
int Ren_about (void); // display about int Ren_about(void); // display about
int Ren_info (void); // info screen int Ren_info(void); // info screen
int Ren_menu (void); // main menu int Ren_menu(void); // main menu
int Ren_level (void); // display level / current score int Ren_level(void); // display level / current score
int Ren_next (void); // display next block/brick/piece int Ren_next(void); // display next block/brick/piece
int Ren_high (void); // display high scores int Ren_high(void); // display high scores
int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary int Ren_line(char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
int col_update(void); int col_update(void);
int Ren_frame(); int Ren_frame(void);
extern int tile_shp; extern int tile_shp;
extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y; extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
extern int row, col; extern int row, col;
extern int tile_c; extern int tile_c;
extern int last_time, current_time, deltatime, score; extern int last_time, current_time, deltatime, score;
extern int spr_x[5][6];
extern int mask[2];
extern int spr_y[6];
extern SDL_Rect logo_src;
extern SDL_Rect logo_dst;
//extern SDL_Rect char_src;
//extern SDL_Rect char_dst;
extern SDL_Rect main_back;
extern SDL_Rect main_trim;
extern SDL_Rect level_back;
extern SDL_Rect level_trim;
extern SDL_Rect next_back;
extern SDL_Rect next_trim;
extern SDL_Rect next_tile;
extern SDL_Rect high_back;
extern SDL_Rect high_trim;
extern SDL_Rect tile_src;
extern SDL_Rect tile_dst;
extern SDL_Rect gameo_back;
#endif #endif