Update game.h
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+18
@@ -1,3 +1,10 @@
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#include <stdio.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <math.h>
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#include <stdbool.h>
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#include <sodium.h>
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#include <stdint.h>
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#include "sprite_sheet.h"
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#include "sprite_sheet.h"
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#include "text.h"
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#include "text.h"
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#include "ascii.h"
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#include "ascii.h"
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@@ -9,6 +16,7 @@
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enum gradient {Blue = 0, Green = 10, Red = 20, Yellow = 30, Magenta = 40, Cyan = 50, Grey = 60} colour = 0;
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enum gradient {Blue = 0, Green = 10, Red = 20, Yellow = 30, Magenta = 40, Cyan = 50, Grey = 60} colour = 0;
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// ============= funcs
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int display_grid();
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int display_grid();
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int backdrop (enum gradient colour);
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int backdrop (enum gradient colour);
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int check_key(void);
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int check_key(void);
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@@ -27,6 +35,10 @@ int initSDL (void); // initialise SDL
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int shutdownSDL (void); // shutdown SDL
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int shutdownSDL (void); // shutdown SDL
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int render (void); // render output
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int render (void); // render output
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int init_gfx (void); // create texture
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int init_gfx (void); // create texture
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int new_column();
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int disp_column(int row, int col);
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// ============== vars
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int i, j, k, x, y, z, l; // index variables
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int i, j, k, x, y, z, l; // index variables
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int gamep = 0;
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int gamep = 0;
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int tile_c;
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int tile_c;
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@@ -36,6 +48,12 @@ bool next_p = false; // next piece flag
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bool quit = false; // quit flag
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bool quit = false; // quit flag
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bool main_m = false;
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bool main_m = false;
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bool pause_f = 0;
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bool pause_f = 0;
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int colcnt[8]= {0, 0, 0, 0, 0, 0, 0, 0}; // number of empty spaces in each column
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int totcol_avail = 0; // count bits in which column
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int actual_col = 0; // actual column in game panel
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int randc = 0;
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// =====================================
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SDL_Window *window = NULL;
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SDL_Window *window = NULL;
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SDL_Renderer *sr;
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SDL_Renderer *sr;
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