Update README.md
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* 20/07/2024 - Making progress, albeit slowly when I can find time between work and personal life.
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* 20/07/2024 - Making progress, albeit slowly when I can find time between work and personal life.
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* 12/08/2024 - Code refactoring and tidyup.
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* 12/08/2024 - Code refactoring and tidyup.
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* 18/08/2024 - Code starting to come together and take shape. Overall structure begining to settle. Ironing out bugs.
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* 18/08/2024 - Code starting to come together and take shape. Overall structure begining to settle. Ironing out bugs.
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* 30/08/2024 - It's been four months already. More incremental progress. Hopefully not much longer now.
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## Compilation
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## Compilation
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* Make sure to install the following development libraries
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* Make sure to install the following development libraries
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* To move game window using GNOME (Press Super [win] key) and right click/hold mouse) anywhere in game window.
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* To move game window using GNOME (Press Super [win] key) and right click/hold mouse) anywhere in game window.
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## Todo
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## Todo
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* Brick (cascade)
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* High scores (entry & panel)
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* High scores routine
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* Status (panel)
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* Points allocation routine
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* Points allocation routine
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* Levels (**1 -6**)
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* Levels (**1 -6**)
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* Game play (music / Sound FX)
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* Game play (music / Sound FX)
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## In Progress
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## In Progress
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* Brick (drop) (**SPC**)
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* Brick (cluster elimination & explosion)
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* Game (loop / timing / logic)
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## Done
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## Done
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* Cluster detection & elimination
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* Cluster detection
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* Display updated board
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* Display updated board
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* No more moves / Game over
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* No more moves / Game over
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* Random brick selection
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* Random brick selection
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* Invert backdrop gradient (**ctrl + X**)
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* Invert backdrop gradient (**ctrl + X**)
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* Next piece preview (**N**)
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* Next piece preview (**N**)
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* Tile Shape (**^S**)
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* Tile Shape (**^S**)
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* Brick (drop) (**SPC**)
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* Game (loop / timing / logic) - still some issues need to be ironed out.
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## Author(s)
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## Author(s)
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* Apple IIGS Version: FTA (1990/91)
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* Apple IIGS Version: FTA (1990/91)
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