Update research.c
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+2
-2
@@ -241,7 +241,7 @@ if (tile_shp == 1 || tile_shp == 2 || tile_shp == 3) {mask = 360;} else {mask =
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grid[0][y][x] = 0;
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}
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}
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}
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}SDL_RenderPresent(sr);
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return 0;
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}
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@@ -261,7 +261,7 @@ int floor, ceiling, num_tiles;
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for (int i = 0; i < ceiling; i++) {
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grid[0][floor - i][j] = grid[0][ceiling - i][j];
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} // actual drop routine
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}
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}SDL_RenderPresent(sr);
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}
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///////////////////// CLEAR MATCHED ////////////////////////
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