Update render.h
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@@ -13,7 +13,9 @@ int Ren_menu (void); // main menu
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int Ren_level (void); // display level / current score
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int Ren_level (void); // display level / current score
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int Ren_next (void); // display next block/brick/piece
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int Ren_next (void); // display next block/brick/piece
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int Ren_high (void); // display high scores
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int Ren_high (void); // display high scores
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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int Ren_line (char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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int col_update(void);
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int Ren_frame();
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extern int tile_shp;
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extern int tile_shp;
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extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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