Update render.c
This commit is contained in:
+8
-10
@@ -240,18 +240,16 @@ int display_grid() {
|
|||||||
//////////////// GAME LOGIC ////////////////
|
//////////////// GAME LOGIC ////////////////
|
||||||
|
|
||||||
int game_logic(void) {
|
int game_logic(void) {
|
||||||
// new_brick();
|
|
||||||
count_col();
|
|
||||||
printf("colcnt[%i]: %i, row: %i\n", col, colcnt[col], row);
|
printf("colcnt[%i]: %i, row: %i\n", col, colcnt[col], row);
|
||||||
disp_column (row, col);
|
disp_column (row, col); // update column in grid
|
||||||
grid[0][row - 2][col] = 0;
|
count_col(); // count number of empty spaces in each column
|
||||||
if(row == colcnt[col]) {
|
if(row == colcnt[col]) {
|
||||||
row = 0;
|
row = -1;
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
tile_current[i] = tile_next[i];
|
|
||||||
}
|
|
||||||
new_brick();
|
|
||||||
col = new_column();
|
col = new_column();
|
||||||
|
// next column preview here
|
||||||
|
new_brick();
|
||||||
|
} else if (row == 16) {
|
||||||
|
row = 0;
|
||||||
}
|
}
|
||||||
row++;
|
row++;
|
||||||
}
|
}
|
||||||
@@ -279,7 +277,7 @@ int Ren_game(void) {
|
|||||||
{
|
{
|
||||||
current_time = SDL_GetTicks();
|
current_time = SDL_GetTicks();
|
||||||
deltatime = current_time - last_time;
|
deltatime = current_time - last_time;
|
||||||
if (deltatime > 200) {
|
if (deltatime > 500) {
|
||||||
last_time = current_time;
|
last_time = current_time;
|
||||||
deltatime = 0;
|
deltatime = 0;
|
||||||
game_logic();
|
game_logic();
|
||||||
|
|||||||
Reference in New Issue
Block a user