Update render.c
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+6
-4
@@ -9,6 +9,7 @@
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#include "research.h"
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#include "hiscore.h"
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#include "sdl.h"
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#include "level.h"
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int tile_shp = 1;
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int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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@@ -56,7 +57,7 @@ int Ren_level(void) {
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SDL_RenderDrawLine(sr, 309, 74, 309, 10);
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// update status panel
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its(score, str); // score
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its(score, str, 0x20); // score
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for (int i = 0; i < 7; i++) {
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status[7 + i] = str[i];
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}
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@@ -64,11 +65,11 @@ int Ren_level(void) {
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for (int i = 0; i < 2; i++) {
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status[21 + i] = str[i];
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}
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its(level_c, str); // level current
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its(level_c, str, 0x20); // level current
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for (int i = 0; i < 2; i++) {
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status[26 + i] = str[5 + i];
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}
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its(total, str); // total bricks smashed
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its(total, str, 0x20); // total bricks smashed
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for (int i = 0; i < 7; i++) {
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status[35 + i] = str[i];
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}
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@@ -260,8 +261,8 @@ int game_logic(void) {
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while (research()) {
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eliminate_c();
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cascade();
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// SDL_Delay(500);
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clear_mat(); // clear matched
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// level_current();
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SDL_Delay(500);
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display_grid();
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SDL_RenderPresent (sr);
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@@ -282,6 +283,7 @@ int game_logic(void) {
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///////////////// RENDER FRAME //////////////
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int Ren_frame(void) {
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level_current();
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backdrop(colour);
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Ren_logo(); // logo
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Ren_level(); // render current level/score
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