Create new_brick.c
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// generate random 3 tile bricks for current and preview
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new_brick {
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for (i=0; i<3; i++) {
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tile_current[i] = randombytes_uniform(5)+1; // current piece
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tile_next[i] = randombytes_uniform(5)+1; // next piece
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}
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return 0;
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}
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