#include #include #include #include "sprite_sheet.h" #include "events.h" /////////////////////// SDL STRUCTURES ///////////////////////// SDL_Window *window = NULL; SDL_Renderer *sr; SDL_Event event; SDL_RWops* rwops_new; SDL_Surface* image; SDL_Texture * texture; ///////////////////////// WINDOW PARMS ///////////////////////// #define WIDTH 1280 // pixels #define HEIGHT 800 // pixels #define TITLE "FUN COLUMNS" // window title /////////////////////// INITIALIZE SDL ///////////////////////// int initSDL() { SDL_Init (SDL_INIT_EVERYTHING); /* new window */ window = SDL_CreateWindow ( TITLE, /* title */ SDL_WINDOWPOS_CENTERED,/* x pos */ SDL_WINDOWPOS_CENTERED,/* w pos */ WIDTH, /* width */ HEIGHT, /* height */ SDL_WINDOW_BORDERLESS); /* Additional flag(s) */ if (window == NULL) { fprintf (stderr, "SDL window failed to initialise: %s\n", SDL_GetError ()); return 1; } /* deal with error */ sr = SDL_CreateRenderer (window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); /* create renderer */ SDL_RenderSetScale (sr, 4.0, 4.0); // scale x2 x4 options on cli } /////////////////////// SHUTDOWN SDL ///////////////////////// int shutdownSDL(void) { SDL_DestroyWindow (window); // free memory SDL_Quit (); // shutdown entire sdl sub-systems return 0; } ///////////////// INIT GFX ///////////////// int init_gfx(void) { rwops_new = SDL_RWFromMem(byn, sizeof(byn)); image = IMG_LoadPNG_RW(rwops_new); texture = SDL_CreateTextureFromSurface(sr, image); SDL_FreeSurface( image ); image = NULL; return 0; } ///////////////// WAIT FOR KEY ///////////////// int check_key(void) { int kkey = 1; while(kkey) { SDL_Delay(40); while(SDL_PollEvent(&event)) { if(event.type == SDL_KEYDOWN) { kkey = 0; } } } }