char about[] = { // about screen "FUN COLUMNS" " BY FTA " "CODING: " "O. GOGUEL " "DESIGN: " "O. BAILLY " " MAITRE " "VERSION 1.1" "TOOLBOX-MAG" " ISSUE: 04 " " 03-FEB-91 " " COPYRIGHT " "FTA/TOOLBOX" }; int aboutl [13][2] = { {118, 35}, // fun columns {118, 49}, // by fta {118, 63}, // coding: {118, 72}, // o. goguel {118, 88}, // design: {118, 97}, // o. bailly {118, 104}, // maitre {118, 132}, // version 1.1 {118, 141}, // toolbox-mag {118, 150}, // issue: 04 {118, 159}, // 03-deb-91 {118, 175}, // copyright {118, 184} // fta/toolbox }; char high[] = { // high scores "HIGH " "SCORES:" "HULK " // OLIVIER "..10000" "EARTH " // J-YVES "...9000" "BUSH " // BERNARD "...8000" "AXE " // ERIC "...7000" "PERFECT" // HUBERT "...6000" "POWERS " // J-LUC "...5000" "TUGBOAT" // YVAN "...4000" "DINO " // EMILE "......1" }; int highl [18][2] = { {22, 11}, // HIGH {22, 18}, // SCORES: {22, 34}, // HULK {22, 42}, // ......0 {22, 54}, // EARTH {22, 62}, // ......0 {22, 74}, // BUSH {22, 82}, // ......0 {22, 94}, // AXE {22, 102}, // ......0 {22, 114}, // PERFECT {22, 122}, // ......0 {22, 134}, // POWERS {22, 142}, // ......0 {22, 154}, // TUGBOAT {22, 162}, // ......0 {22, 174}, // DINO {22, 182} // ......0 }; char status[] = { // current status "SCORE: " " 0" // score "LEVEL: " "1E 1" // levels remaining / completed (31) "TOTAL: " " 0" // tiles smashed }; int statusl [6][2] = { {240, 11}, // score: {240, 20}, // 0 {240, 31}, // level: {240, 40}, // 00 1 {240, 51}, // total: {240, 60} // 0 }; char m_menu[] = { // main menu "CHOOSE : " "1-VERY EASY" "2-EASY " "3-MEDIUM " "4-HARD " "5-VERY HARD" "6-JEDI " "A-ABOUT " "I-INFO " "Q-QUIT " }; int m_menul [10][2] = { {118, 52}, // choose {118, 66}, // 1 - very easy {118, 73}, // 2 - easy {118, 80}, // 3 - medium {118, 87}, // 4 - hard {118, 94}, // 5 - very hard {118, 101}, // 6 - jedi {118, 115}, // a - about {118, 122}, // i - info {118, 129} // q - quit }; char info[] = { // info/instruction screen "COLUMNS " "RULES. " " <-:LEFT " " ->:RIGHT " " R:ROTATE " "SPC:FALL " " ^R:RESTART" " ^S:NEW PAT" " N:NEXT " " P:PAUSE " " HAVE FUN !" }; int infol [11][2] = { {116, 50}, // columns {116, 57}, // rules. {116, 71}, // <-:left {116, 78}, // ->:right {116, 85}, // r:rotate {116, 92}, // spc:fall {116, 99}, // ^r:restart {116, 106}, // ^s:new pat {116, 113}, // n:next {116, 120}, // p:pause {116, 134} // have fun ! }; char gameo[] = { "GAME OVER" }; int gameol [1][2] = { {124, 97} }; char pause[] = { "> PAUSE <" }; int pausel [1][2] = { {124, 97} };