/******************** * tile colours * * empty = 0 * * green = 1 * * purple = 2 * * yellow = 3 * * orange = 4 * * cyan = 5 * * pink = 6 * * ******************/ #define DEBUG 1 int i, j, k, x, y, z; int counter = 0; int grid [2][18][8]= { { {0, 1, 0, 0, 0, 0, 0, 0}, // colours {0, 1, 1, 4, 5, 6, 7, 8}, {0, 1, 1, 1, 5, 6, 7, 8}, {0, 2, 1, 1, 5, 6, 7, 8}, {0, 5, 5, 1, 1, 5, 5, 5}, {0, 2, 1, 4, 1, 1, 7, 8}, {1, 1, 3, 4, 5, 1, 1, 8}, {1, 2, 3, 4, 5, 6, 1, 1}, {1, 1, 5, 4, 5, 6, 7, 1}, {1, 1, 1, 5, 5, 5, 7, 8}, {1, 1, 1, 1, 5, 5, 7, 1}, {1, 1, 1, 1, 1, 5, 1, 8}, {5, 5, 1, 1, 1, 1, 5, 5}, {1, 2, 3, 1, 1, 1, 1, 8}, {1, 2, 3, 1, 1, 1, 1, 1}, {1, 2, 1, 4, 5, 1, 1, 1}, {1, 1, 3, 4, 5, 6, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1}, }, { {0, 0, 0, 0, 0, 0, 0, 0}, // matches {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, } };