#ifndef COLUMN_H #define COLUMN_H extern int tile_current[3]; extern int tile_next[3]; extern int grid[2][18][8]; extern int mask[2]; extern int spr_y[6]; int new_column (); // select random column to drop brick into int disp_column (int row, int col); // update column board int new_brick (void); // choose current/preview random brick int rotate_col (void); int display_tile (); // display current column in play (not implemented) int move_horiz (void); int move_down (void); #endif