#ifndef COLUMN_H #define COLUMN_H extern int tile_current[3]; extern int tile_next[3]; extern int tile_initial[3]; extern int grid[2][18][8]; extern int mask[2]; extern int spr_y[6]; extern int colcnt[8]; int new_column(void); // select random column to drop brick into int disp_column(int row, int col); // update column board int current_brick(void); // choose current/preview random brick int next_brick(void); // choose current/preview random brick int initial_brick(void); // choose current/preview random brick int rotate_col(void); int display_tile(void); // display current column in play (not implemented) int move_horiz(void); int move_down(void); int count_col(void); int reset(void); #endif