#ifndef HISCORE_H #define HISCORE_H extern SDL_Rect gameo_back; extern SDL_Rect gameo_trim; // game over trim extern SDL_Rect entern_back; // enter name back ground extern SDL_Rect entern_trim; // enter name trim extern SDL_Rect cursor; // Name entry cursor int Ren_restart(void); // restart int Ren_gameover(void); // game over int Ren_name(void); // render name entry int end_game(void); int Ren_cursor(void); // render cursor extern int score; extern char level_r; // game level (remaining) extern char level_c; // game level (current) extern int total; extern int hscores [8]; extern char names[8][7+1]; extern char name_temp[7+1]; #endif