#ifndef SDL_H #define SDL_H int initSDL(void); int shutdownSDL(void); int check_key(void); int init_gfx(void); /////////// SDL structures //////////// extern SDL_Window *window; extern SDL_Renderer *sr; extern SDL_Event event; extern SDL_RWops* rwops_new; extern SDL_Surface* image; extern SDL_Texture * texture; #endif