Files
fun-columns-sdl/src/events.c
T
2024-08-17 20:02:07 +10:00

98 lines
2.3 KiB
C

#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdbool.h>
#include "backdrop.h"
#include "render.h"
#include "column.h"
#include "sdl.h"
bool next_p = false; // next piece flag
bool restart = false; // restart flag
bool pause_f = false; // pause flag
bool quit = false; // quit flag
bool gradient_d = false; // gradient direction flag
int handle_events () {
//////////////////////////////// GAME LOOP //////////////////////////
while (restart == false) {
Ren_game ();
SDL_PollEvent (&event);
switch (event.type) {
case SDL_KEYDOWN:
if(event.key.keysym.sym == SDLK_c
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
colour = colour + 10;
if (colour >= 69) {colour = 0;}
backdrop(colour);
break;
} // gradient colour cycle
if( event.key.keysym.sym == SDLK_x
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
gradient_d = !gradient_d;
break;
} // invert gradient
if (event.key.keysym.sym == SDLK_LEFT) {
if (col == 0) {break;}
grid[0][row + 1][col] = 0;
grid[0][row + 0][col] = 0;
grid[0][row + 2][col] = 0;
grid[0][row - 1][col] = 0;
col--;
disp_column (row, col);
break;
} // left arrow
if (event.key.keysym.sym == SDLK_RIGHT) {
if (col == 7) {break;}
grid[0][row + 1][col] = 0;
grid[0][row + 0][col] = 0;
grid[0][row + 2][col] = 0;
grid[0][row - 1][col] = 0;
col++;
disp_column (row, col);
break;
} // right arrow
if (event.key.keysym.sym == SDLK_n) {
next_p = !next_p;
break;
} // next piece (brick/block) preview
if( event.key.keysym.sym == SDLK_r
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
restart = true;
break;
} // restart
if(event.key.keysym.sym == SDLK_r
&& (event.key.keysym.mod & KMOD_SHIFT) != 0 ) {
rotate_col();
disp_column (row, col);
break;
} // rotate tiles
if (event.key.keysym.sym == SDLK_SPACE) {
break;
} // drop/fall block/piece/brick
if( event.key.keysym.sym == SDLK_s
&& (event.key.keysym.mod & KMOD_CTRL) != 0 ) {
tile_shp++;
if (tile_shp > 4) {
tile_shp = 0;
}
break;
} // change tile design/pattern
if (event.key.keysym.sym == SDLK_p) {
pause_f = !pause_f;
break;
} // pause
}
}
}