Files
fun-columns-sdl/src/new_col.c
T
2024-07-18 20:18:35 +10:00

23 lines
828 B
C

// randomly choose from remaining available columns to drop next brick into
int new_column() {
totcol_avail = 0;
for (i = 0; i < 8; i++) {
for (j = 0; j < 18; j++) {
if (grid[0][j][i] == 0) { colcnt[i]++;} // count empty spaces in each column
}
}
for (i = 0; i < 8; i++) {
if (colcnt[i] > 2) {totcol_avail++;} // count total available columns
}
if (totcol_avail == 0) {
printf("game over\n");} else { // no more columns available
randc = randombytes_uniform(totcol_avail) + 0; // choose random number from available columns
int avl = -1;
for (i = 0; randc != avl; i++) { // translate random num from avail column to actual column
if (colcnt[i] > 2) {avl++;}
actual_col = i; // might need to move this down to next brace
}
}
return actual_col; // return the random column
}