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fun-columns-sdl/src/research.c
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2024-10-09 20:06:15 +11:00

279 lines
6.7 KiB
C

/****************************************
** cluster detection research routine **
** jc 'al-khwarizmi' bou-samra **
** paragonsoft 08/06/24 **
** this routine uses brute force to **
** detect cluster permutations and **
** thus probably not very efficient **
****************************************/
#include <stdio.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include "render.h"
#include "column.h"
#include "sdl.h"
#include "hiscore.h"
#define DEBUG 0
//////////////////// DETECT CLUSTERS //////////////////////
bool research(void) {
int z;
int counter;
bool matched = false;
// horizontal research
for (int k = 0; k < 18; k++) {
for (int i = 0; i < 6; i++) {
int counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][k][i + j] == grid[0][k][i + j + 1] && grid[0][k][i + j + 1] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][k][i + m] = 1;
}
matched = true;
}
}
}
// vertical research
for (int k = 0; k < 8; k++) {
for (int i = 0; i < 16; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][i + j][k] == grid[0][i + j + 1][k] && grid[0][i + j + 1][k] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][i + m][k] = 1;
}
matched = true;
}
}
}
// diagonal south/east research
for (int k = 0; k < 11; k++) {
for (int i = 0; i < 6; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][i + j + k][i + j] == grid[0][i + j + k + 1][i + j + 1] && grid[0][i + j + k + 1][i + j + 1] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][i + k + m][i + m] = 1;
}
matched = true;
}
}
}
// bottom left corner
z = 5;
for (int k = 11; k < 16; k++) {
for (int i = 0; i < z; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][i + j + k][i + j] == grid[0][i + j + k + 1][i + j + 1] && grid[0][i + j + k + 1][i + j + 1] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][i + k + m][i + m] = 1;
}
matched = true;
}
}
z = z - 1;
}
// top right corner
z = 5;
for (int k = 1; k < 6; k++) {
for (int i = 0; i < z; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][i + j][i + j + k] == grid[0][i + j + 1][i + j + 1 + k] && grid[0][i + j + 1][i + j + 1 + k] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][i + m][i + k + m] = 1;
}
matched = true;
}
}
z = z - 1;
}
// diagonal north/east match research
for (int k = 17; k > 6; k--) {
for (int i = 0; i < 6; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][k - i - j][i + j] == grid[0][k - i - j - 1][i + j + 1] && grid[0][k - i - j - 1][i + j + 1] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][k - i - m][i + m] = 1;
}
matched = true;
}
}
}
// top left corner
z = 5;
for (int k = 6; k > 0; k--) {
for (int i = 0; i < z; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][k - i - j][i + j] == grid[0][k - i - j - 1][i + j + 1] && grid[0][k - i - j - 1][i + j + 1] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 0; m < 3; m++) {
grid[1][k - i - m][i + m] = 1;
}
matched = true;
}
}
z = z - 1;
}
// bottom right corner
z = 5;
for (int k = 0; k < 5; k++) {
for (int i = 0; i < z; i++) {
counter = 1;
for (int j = 0; j < 2; j++) {
if (grid[0][17 - j - i][j + i + k + 1] == grid[0][16 - j - i][j + i + k + 2] && grid[0][16 - j - i][j + i + k + 2] != 0) {
counter = counter + 1;
}
}
if (counter == 3) {
for (int m = 1; m < 4; m++) {
grid[1][18 - m - i][m + i + k] = 1;
}
matched = true;
}
}
z = z - 1;
}
// for test purposes
#if DEBUG
for (int y = 0;y < 18; y++) {
for (int x = 0; x < 8; x++) {
if (grid[1][y][x] == 1) printf("match: %i, %i\n", y, x);
}
}
#endif
return matched;
}
///////////////////// ELIMINATE CLUSTERS ////////////////////////
int eliminate_c(void) {
int mask;
if (tile_shp == 1 || tile_shp == 2 || tile_shp == 3) {mask = 360;} else {mask = 372;} // round or square mask
// shrink (colour to black)
for (int k = 0; k < 7; k++) {
for (int i = 0; i < 18; i++) {
for (int j = 0; j < 8; j++) {
if (grid[1][i][j] == 1) {
tile_src.y = 11 * k;
tile_src.x = spr_x[tile_shp][grid[0][i][j]-1];
tile_dst.x = tiledst_x + 112 + (j * 12);
tile_dst.y = tiledst_y + 1 + (i * 11);
SDL_RenderCopy(sr, texture, &tile_src, &tile_dst); // draw colour tile
}
}
}
SDL_RenderPresent(sr);
}
// stretch (black to white)
for (int k = 5; k > -1; k--) {
for (int i = 0; i < 18; i++) {
for (int j = 0; j < 8; j++) {
if (grid[1][i][j] == 1) {
tile_src.y = 11 * k;
tile_src.x = mask;
tile_dst.x = tiledst_x + 112 + (j * 12);
tile_dst.y = tiledst_y + 1 + (i * 11);
SDL_RenderCopy(sr, texture, &tile_src, &tile_dst); // draw colour tile
}
}
}
SDL_RenderPresent(sr);
}
// shrink (white to black)
for (int k = 0; k < 7; k++) {
for (int i = 0; i < 18; i++) {
for (int j = 0; j < 8; j++) {
if (grid[1][i][j] == 1) {
tile_src.y = 11 * k;
tile_src.x = mask;
tile_dst.x = tiledst_x + 112 + (j * 12);
tile_dst.y = tiledst_y + 1 + (i * 11);
SDL_RenderCopy(sr, texture, &tile_src, &tile_dst); // draw colour tile
}
}
}
SDL_RenderPresent(sr);
}
// replace exploded tile with empty tile (0)
for (int y = 0; y < 18; y++) {
for (int x = 0; x < 8; x++) {
if (grid[1][y][x] == 1) {
grid[0][y][x] = 0;
}
}
}SDL_RenderPresent(sr);
return 0;
}
///////////////////// CASCADE ////////////////////////
int cascade(void) {
int floor, ceiling, num_tiles;
for (int j = 0; j < 8; j++) {
num_tiles = floor = ceiling = 0;
for (int i = 17; i > -1; i--) {
if (grid[1][i][j] == 1) {num_tiles++;}
} // find total number of tiles to drop
for (int i = 17; i > -1; i--) {
if (grid[1][i][j] == 1) {floor = i; break;}
} // find floor
ceiling = floor - num_tiles; // find ceiling
for (int i = 0; i < ceiling; i++) {
grid[0][floor - i][j] = grid[0][ceiling - i][j];
} // actual drop routine
}SDL_RenderPresent(sr);
}
///////////////////// CLEAR MATCHED ////////////////////////
// clear matched 3rd dimension array (this should be easy)
int clear_mat(void) {
for (int j = 0; j < 8; j++) {
for (int i = 0; i < 18; i++) {
if (grid[1][i][j] == 1) {total++;}
grid[1][i][j] = 0;
}
}
}