45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include "render.h"
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#include "events.h"
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#include "hiscore.h"
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#include "sdl.h"
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///////////////// MAIN MENU ////////////////////////////
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int menu(void) {
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quit = false;
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Ren_menu();
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while (quit == false) {
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// SDL_Delay(20);
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SDL_PollEvent(&event);
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switch (event.type) {
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_q) {
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quit = true; // quit
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}
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if (event.key.keysym.sym == SDLK_a) {
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Ren_about(); // about
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check_key();
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Ren_menu();
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}
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if (event.key.keysym.sym == SDLK_i) {
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Ren_info(); // info (instructions)
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check_key();
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Ren_menu();
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}
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if (event.key.keysym.sym > SDLK_0 && event.key.keysym.sym < SDLK_7) {
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if (event.key.keysym.sym == SDLK_1) {speed = 1.0;}
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if (event.key.keysym.sym == SDLK_2) {speed = 1.5;}
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if (event.key.keysym.sym == SDLK_3) {speed = 2.0;}
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if (event.key.keysym.sym == SDLK_4) {speed = 2.5;}
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if (event.key.keysym.sym == SDLK_5) {speed = 3.0;}
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if (event.key.keysym.sym == SDLK_6) {speed = 3.5;}
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handle_events(); // game levels
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end_game();
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Ren_menu();
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}
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}
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}
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}
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