Files
fun-columns-sdl/src/column.h
T
2024-09-28 09:40:38 +10:00

25 lines
716 B
C

#ifndef COLUMN_H
#define COLUMN_H
extern int tile_current[3];
extern int tile_next[3];
extern int tile_initial[3];
extern int grid[2][18][8];
extern int mask[2];
extern int spr_y[6];
extern int colcnt[8];
int new_column(void); // select random column to drop brick into
int disp_column(int row, int col); // update column board
int current_brick(void); // choose current/preview random brick
int next_brick(void); // choose current/preview random brick
int initial_brick(void); // choose current/preview random brick
int rotate_col(void);
int display_tile(void); // display current column in play (not implemented)
int move_horiz(void);
int move_down(void);
int count_col(void);
int reset(void);
#endif