Update render.h
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+2
-4
@@ -3,7 +3,7 @@
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int update(void);
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int display_grid(void); // refresh game board
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int Ren_restart(void); // game over/restart
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int enter_name(void);
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int Ren_pause(void); // pause
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int Ren_game(void); // render game
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int Ren_logo(void); // display logo
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@@ -16,6 +16,7 @@ int Ren_high(void); // display high scores
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int Ren_line(char line[], int char_x, int char_y, int ln, int ll, bool col ); // parameter names in function prototypes not necessary
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int col_update(void);
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int Ren_frame(void);
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int game_logic(void);
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extern int tile_shp;
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extern int tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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@@ -28,8 +29,6 @@ extern int spr_y[6];
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extern SDL_Rect logo_src;
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extern SDL_Rect logo_dst;
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//extern SDL_Rect char_src;
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//extern SDL_Rect char_dst;
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extern SDL_Rect main_back;
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extern SDL_Rect main_trim;
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extern SDL_Rect level_back;
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@@ -41,6 +40,5 @@ extern SDL_Rect high_back;
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extern SDL_Rect high_trim;
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extern SDL_Rect tile_src;
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extern SDL_Rect tile_dst;
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extern SDL_Rect gameo_back;
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#endif
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