Update game.h
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+5
-5
@@ -104,7 +104,7 @@ int tile_shp, tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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int display_tile();
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int grid [2][18][8]= {
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int grid [2][18][8] = {
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{
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{0, 0, 0, 0, 0, 0, 0, 0}, // colours
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{0, 0, 0, 0, 0, 0, 0, 0},
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@@ -156,8 +156,8 @@ int spr_x[5][6] = {
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{288, 300, 312, 324, 336, 348}, // ball 2
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};
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int mask[2] = {360, 372};
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int spr_y[6] = {0, 11, 22, 33, 44, 55};
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int mask[2] = {360, 372};
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int spr_y[6] = {0, 11, 22, 33, 44, 55};
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/********************
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* tile colours *
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@@ -169,5 +169,5 @@ int spr_y[6] = {0, 11, 22, 33, 44, 55};
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* orange = 5 *
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* cyan = 6 *
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* ******************/
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int tile_current[3] = {0};
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int tile_next[3] = {0};
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int tile_current[3] = {0};
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int tile_next[3] = {0};
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