Update game.h
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@@ -104,7 +104,7 @@ int tile_shp, tilesrc_x, tilesrc_y, tiledst_x, tiledst_y;
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int display_tile();
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int grid [2][18][8]= {
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int grid [2][18][8] = {
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{
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{0, 0, 0, 0, 0, 0, 0, 0}, // colours
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{0, 0, 0, 0, 0, 0, 0, 0},
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