Update text.h

This commit is contained in:
Jason Bou-Samra
2024-09-28 09:54:45 +10:00
committed by GitHub
parent 63d6957edc
commit 4238b20402
+21 -158
View File
@@ -1,161 +1,24 @@
char about[] = { // about screen #ifndef TEXT_H
"FUN COLUMNS" #define TEXT_H
" BY FTA "
"CODING: "
"O. GOGUEL "
"DESIGN: "
"O. BAILLY "
" MAITRE "
"VERSION 1.1"
"TOOLBOX-MAG"
" ISSUE: 04 "
" 03-FEB-91 "
" COPYRIGHT "
"FTA/TOOLBOX"
};
int aboutl [13][2] = { int Ren_line(char line[], int char_x, int char_y, int ln, int ll, bool col );
{118, 35}, // fun columns
{118, 49}, // by fta
{118, 63}, // coding:
{118, 72}, // o. goguel
{118, 88}, // design:
{118, 97}, // o. bailly
{118, 104}, // maitre
{118, 132}, // version 1.1
{118, 141}, // toolbox-mag
{118, 150}, // issue: 04
{118, 159}, // 03-deb-91
{118, 175}, // copyright
{118, 184} // fta/toolbox
};
char high[] = { // high scores extern char about[];
"HIGH " extern int aboutl [13][2];
"SCORES:" extern char high[];
"HULK " // OLIVIER extern int highl [18][2];
"..10000" extern char status[];
"EARTH " // J-YVES extern int statusl [6][2];
"...9000" extern char m_menu[];
"BUSH " // BERNARD extern int m_menul [10][2];
"...8000" extern char info[];
"AXE " // ERIC extern int infol [11][2];
"...7000" extern char gameo[];
"PERFECT" // HUBERT extern int gameol [1][2];
"...6000" extern char pause[];
"POWERS " // J-LUC extern int pausel [1][2];
"...5000" extern char name[];
"TUGBOAT" // YVAN extern int namel [2][2];
"...4000" extern int ascii [128][4];
"DINO " // EMILE
"......1"
};
int highl [18][2] = { #endif
{22, 11}, // HIGH
{22, 18}, // SCORES:
{22, 34}, // HULK
{22, 42}, // ......0
{22, 54}, // EARTH
{22, 62}, // ......0
{22, 74}, // BUSH
{22, 82}, // ......0
{22, 94}, // AXE
{22, 102}, // ......0
{22, 114}, // PERFECT
{22, 122}, // ......0
{22, 134}, // POWERS
{22, 142}, // ......0
{22, 154}, // TUGBOAT
{22, 162}, // ......0
{22, 174}, // DINO
{22, 182} // ......0
};
char status[] = { // current status
"SCORE: "
" 0" // score
"LEVEL: "
"1E 1" // levels remaining / completed (31)
"TOTAL: "
" 0" // tiles smashed
};
int statusl [6][2] = {
{240, 11}, // score:
{240, 20}, // 0
{240, 31}, // level:
{240, 40}, // 00 1
{240, 51}, // total:
{240, 60} // 0
};
char m_menu[] = { // main menu
"CHOOSE : "
"1-VERY EASY"
"2-EASY "
"3-MEDIUM "
"4-HARD "
"5-VERY HARD"
"6-JEDI "
"A-ABOUT "
"I-INFO "
"Q-QUIT "
};
int m_menul [10][2] = {
{118, 52}, // choose
{118, 66}, // 1 - very easy
{118, 73}, // 2 - easy
{118, 80}, // 3 - medium
{118, 87}, // 4 - hard
{118, 94}, // 5 - very hard
{118, 101}, // 6 - jedi
{118, 115}, // a - about
{118, 122}, // i - info
{118, 129} // q - quit
};
char info[] = { // info/instruction screen
"COLUMNS "
"RULES. "
" <-:LEFT "
" ->:RIGHT "
" R:ROTATE "
"SPC:FALL "
" ^R:RESTART"
" ^S:NEW PAT"
" N:NEXT "
" P:PAUSE "
" HAVE FUN !"
};
int infol [11][2] = {
{116, 50}, // columns
{116, 57}, // rules.
{116, 71}, // <-:left
{116, 78}, // ->:right
{116, 85}, // r:rotate
{116, 92}, // spc:fall
{116, 99}, // ^r:restart
{116, 106}, // ^s:new pat
{116, 113}, // n:next
{116, 120}, // p:pause
{116, 134} // have fun !
};
char gameo[] = {
"GAME OVER"
};
int gameol [1][2] = {
{124, 97}
};
char pause[] = {
"> PAUSE <"
};
int pausel [1][2] = {
{124, 97}
};