Update column.h
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@@ -3,6 +3,7 @@
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extern int tile_current[3];
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extern int tile_current[3];
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extern int tile_next[3];
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extern int tile_next[3];
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extern int tile_initial[3];
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extern int grid[2][18][8];
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extern int grid[2][18][8];
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extern int mask[2];
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extern int mask[2];
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extern int spr_y[6];
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extern int spr_y[6];
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@@ -10,7 +11,9 @@ extern int colcnt[8];
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int new_column(void); // select random column to drop brick into
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int new_column(void); // select random column to drop brick into
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int disp_column(int row, int col); // update column board
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int disp_column(int row, int col); // update column board
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int new_brick(void); // choose current/preview random brick
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int current_brick(void); // choose current/preview random brick
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int next_brick(void); // choose current/preview random brick
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int initial_brick(void); // choose current/preview random brick
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int rotate_col(void);
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int rotate_col(void);
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int display_tile(void); // display current column in play (not implemented)
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int display_tile(void); // display current column in play (not implemented)
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int move_horiz(void);
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int move_horiz(void);
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